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Latest Rule Changes

Rule Changes

All recent rule changes will be documented on this page.


22.03.2024

added:

General Rules:

1.10 Team and Player Sponsorships

Any reference to gambling websites or content unsafe for minors is forbidden. This includes: Player Names, Player Tags, Team Tags, Team Names, Team Profile Pictures and any other content on this platform.


24.08.2023

Modified:

6v6 and Highlander Rules:

1.3.3. Default mercenary [6v6] [HL]

Division 1 Division 2 Division 3 Division 4 Division 5 Division 6


14.08.2023

General Rules:

ADDED:

2.7 Player Experience

A players experience is determined by their last 3 active seasons in both 6v6 and Highlander. A season counts as a “active season” if the player played at least 3 matches of the same tier in that season.

Playoffs matches in any tier count towards the tier above. Participating in a Grand Final of any tier, whether the player won or lost it, will automatically count as a tier above the tier of the Grand Final.

For players participating in the lowest tier of a season, all previous experience is taken into account.

Note: Cups (pre-season cups, one-day cups, nations cup etc.) do not count towards a players experience. Note: Highlander and 6v6 experience are valued equally between game-modes.


3.14 Teams must wait out the SourceTV broadcast delay in all matches casted by an organisation

Teams must wait out the SourceTV broadcast delay before changing maps in all matches casted by an organisation (tv_delaymapchange_protect 1). If the server was rented, the reservation may not be ended early before the cast has finished covering the last round. The team responsible for an early map change or a reservation being ended early will be punished with a Minor Warning. Repeated violations of this rule will be punished with Major Warnings.


MODIFIED:

2.2.1. Nickname changes allowed in total

You are allowed 4 name changes in total. A single exceptional permission will be granted to revert your name to a previous version if you have not changed your name in 2 years and that you have not enacted that right before. To change your nickname you must contact League Admins on [ETF2L’s Discord server]. and not be rostered in a team actively playing an ongoing competition.

Note: Nicknames must be at least 2 characters long and some characters are not allowed.


3.6. Hijacking teams is not allowed

Definition:

Players who have joined the team before the Provisional Tiers have been published are considered verified by the league. Any player joining after that is considered new and unverified by the league.

Provisional tier publishing time will be announced ahead of time, players added anytime after this will count as a late joiner for hijacking purposes.

Standard:

In 6v6 it is allowed to play with 2 players counting as new. In Highlander it is allowed to play with 4 players counting as new.

Breaking the rules:

If you go past these limits your team will be punished with:

  • Teams breaking the hijacking limit by 1 will receive a Minor Warning for the first offense. Further offense will be followed by a Major Warning.

  • Teams breaking the hijacking limit by 2 will receive a Major Warning for the first offense. Further offense result in a default loss.

  • Teams breaking the hijacking limit by 3 or more will result in a default loss.

Appeal:

In order to allow leniency for teams that are forced to change their lineups, team leaders are required to contact League Admins on [ETF2L’s Discord server] when facing extreme roster changes.

Each case will be dealt with individually and all factors will be taken into account.


3.7 Skill Contribution

Definition:

A team’s active line-up may only consist of a limited amount of higher skilled players that joined after the Provisional Tiers were published. A point system is used to determine this restriction. A player will be given one point for each tier of experience higher than the division of the team the player joins. Highlander and 6v6 experience will count as equivalent between gamemodes.

A player’s experience will be determined in accordance with rule 2.7 Player Experience

Standard:

  • In 6v6 teams have a limit of 1 point.
  • In Highlander teams have a limit of 2 points.

Breaking the rules:

  • Teams breaking the skill limit by +1 will receive a Minor Warning for the first offense. Further offenses will result in a default loss.

  • Teams breaking the skill limit by +2 or more will have their match results reviewed. The circumstances of the rulebreak will be considered when the deterimining punishment.

Appeal: Please contact League Admin Staff on [ETF2L’s Discord server] if you need your case to be reviewed. The lengths of inactivity will be taken into consideration when making decisions.

Note: Cups (pre-season cups, one-day cups, nations’ cup etc.) do not count towards skill contribution.


6.1. Bug-Using is not allowed

[…]

  • Examples of banned exploits:

    • Reverse Quantum Crouch or any similar methods that bug hitboxes, visually or non-visually
    • Bugging player model animations (e.g. entering civilian/reference poses)
    • Bypassing the server sv_cheats setting to enable any in-game cheat command like showing wireframes, removing map fog, thirdperson mode etc. (punishable with a Cheating ban if used anywhere in TF2, see 6.4. Game Modifications)
    • Damaging/Killing players during setup time
    • Abusing record;stop to see invisible Spies
    • Pyro: Any methods that extend crit or invincibility times when using the Phlogistinator.
    • Pyro: Methods that massively extend the range of any flame thrower fire particles via exploits, e.g. by tricking the game to calculate that you are currently in a high velocity movement state while actually being stuck in the air.
    • Pyro: Storing the stomp ability with the Thermal Thruster.
    • Engineer: Exploit that allows you to double hit players, buildings and sappers with your melee weapon in a single attack.
    • Sniper: Crouch Sniper Peeking / Cornersniping
    • Sniper: Any method that allows for a faster re-zoom in order to use the time gained during the reload animation to negate the headshot delay, allowing you to hit headshots as soon as the weapon is able to fire.
    • As an example: cl_autorezoom 1 and jumping is allowed; however it is not allowed to take advantage of it in an impactful way via a combination with special movement (e.g. c-tapping) or the usage of map terrain (e.g. doorways or low ceilings or higher elevated areas/props) with the intent to negate the headshot delay.
    • Using weapons with bugged names to exceed their intended symbol limit and being able to hide crucial information in most HUDs.

Past changes (prior August 2023)

Updates prior August 2023 can be viewed here.