Skip to main content

1. Basics


1.1. All players are welcome

Any player of any country is welcome to play in ETF2L. However, ETF2L reserves the right to exclude certain players from its competitions.

1.1.1. Only registered players are eligible

All players participating in matches must be registered on ETF2L. Using a player not registered on ETF2L will result in the match being defaulted in the opponent’s favour. A registered player that is not verified on a team’s roster before an official match’s start time (listed as unverified on the roster, or not on the roster at all), as displayed on the match page, counts as merc. Players are verified after being rostered for 24 hours. Competition-specific merc clauses apply.

1.1.2. Any Form of Harassment/Racism/Toxicity/Etc is Punishable

ETF2L does not support any form of harassment of its players. People harassing others based on ethnicity, culture, religion or similar examples will get punished for their actions. We understand that things can get heated within a competitive game and we handle cases with this in mind. We ask you to remain as civil as possible when it comes to situations like this and to treat others with respect.


1.2. ETF2L Timezone = CET/CEST

ETF2L announces all times in either Central European Time (CET) or Central European Summer Time (CEST). A clock displaying the current time can be found on the homepage. All times and/or timestamps on the website are displayed in one of the two timezones.


1.3. Official matches have to be entered on ETF2L

All official matches are to be scheduled on ETF2L. Teams may only claim a Default Win if the match has been scheduled.

1.3.1. Separate schedule & match deadline for every match – Default Date for all matches

Every official match has its own schedule and match deadline. Both can be found on the official’s respective match page.

Default Dates for every match are set at the earliest possible time after the schedule deadline is over. Date proposals and match comments from both teams are taken into account in order to ensure the best compromise in case the proposals do not match. Default Dates are set automatically in the tiers using the Swiss system.

1.3.1.1. Only submitted playdays are used to generate the Default Date

Default Dates in regular seasons and playoffs stages are issued only using league rules, newsposts and playdays supplied by both teams. Any sort of schedule-related communication exchanged between players, teams and casters, or in private conversations with admins (including schedule proposals and notices of availability) is not valid and will be ignored when deciding Default Dates.

1.3.1.2. Matches can only be rescheduled by mutual agreement

A scheduled match can only be rescheduled within the match’s deadline once both teams have agreed to it.

1.3.1.3. Late matches are not allowed

Every match has to be played and submitted within its deadline, shown at the top of its match page. If results are not submitted before said deadline, both teams will receive no points and Minor Warnings will be issued. These warnings cannot be removed, even if the match is played at a later time and results are submitted. Late result submissions within a Swiss style competition are not possible.


1.4. Use the match comments to record agreements on mercs, servers and other cases

We encourage using the match comments to keep in touch with your opponents. Any agreement between two teams regarding the use of mercs or servers must be recorded on the relevant match page and cannot be retracted. Only Leaders and Deputies are given the authority to make decisions on these issues.

If your opponent allows a merc, you are expected to extend the same courtesy to them.


1.5. Roster locks

All competitions have a roster lock during which participating teams may not add new players to their rosters. Roster locks are at the start of the final week of the competition’s regular season / group stage, unless specified differently for the competition. A competition’s roster lock is lifted once its wrap-up post is published.


1.6. Warnings may lead to point deduction and/or removal from a competition

  • General System:

    • 3 Minor Warnings – 1 Major Warning
    • 1 Major Warning – deduction of 1 point
    • 2 Major Warnings – 1 Meta Warning, deduction of 3 points
    • 3 Major Warnings – expulsion from the current competition
  • Minor Warnings:

    • Incorrect/missing screenshot (1st time, removable if the screenshot is provided later)
    • Using an unregistered player
    • Violating a competition’s merc clause
    • Violating the Pause Rule (1st time)
    • Using a banned weapon
    • Use of non-English language (note: other languages are allowed if both teams are from the same country)
    • Unable to provide a requested demo file (1st time, removable if the file is provided later)
    • Flaming (1st time)
    • Not showing up for an official match (plus a Default Loss for that particular match)
    • Any other rule break (1st time)
  • Major Warnings:

    • Incorrect/missing screenshot (after 1st time, removable if the screenshot is provided later)
    • Any attempts of fraud
    • Unable to provide a requested demo file (after 1st time, removable if the file is provided later)
    • Violating the Pause Rule (after 1st time)
    • Flaming (after 1st time)
    • Cheating (plus a possible reduction of extra points and banning of the player involved, case-by-case basis)
    • Any other rule break (after 1st time)
    • Three Minor Warnings stacking up to a Major Warning makes the Minor Warnings in question no longer removable.

To have Warnings related to missing screenshots and/or demo files removed, please contact the league admins on [ETF2L’s Discord server] after submitting them on the website.


1.7. Committing or supporting fraud is strictly forbidden

Committing or supporting the act of fraud is strictly forbidden. This includes, but is not limited to:

  • Playing a match to a completely or partially pre-determined result.
  • Manipulating screenshots, chat logs or match results.
  • Impersonating other players, ETF2L staff or contacts of the league (with malicious intent).
  • Non-permitted acquisition of profits (e.g. selling spots on your roster, monetizing ETF2L-specific content without our permission).
  • Using alternate accounts to vote in the award polls.
  • All cases are reviewed individually. Penalties may vary based on the severity of each offense, with any decisions being made - at the discretion of the admin team. All circumstances will be taken into account.

1.8. Disruption of ETF2L and its services is strictly forbidden

Causing disruption to ETF2L (i.e. the ETF2L website, ETF2L matches and any other service run by ETF2L) is strictly forbidden. This includes, but is not limited to:

  • Intentionally connecting to an in-game server during an ongoing match.
  • Tampering with server settings to disrupt or create an advantage for a team.
  • Attacking a server with a Denial of Service attack.
  • Connecting to a team’s voice server during an ongoing match with the intention of causing disruption.
  • All cases are reviewed individually. Penalties may vary based on the severity of each offense, with any decisions being made at the discretion of the admin team. All circumstances will be taken into account.

1.9. Players may not bet on their own matches on third party betting & gambling services

ETF2L holds no responsibility for risks connected with gambling and/or betting on third-party services. This includes, but is not limited to:

  • Lost bets.
  • Overturned results.
  • Other events leading to the loss of valuables and/or profit.

Players caught betting on their own matches, taking bribes or having an incentive to tamper with the genuine result of a match in any way are subject to penalties such as league bans and potential bans on the third-party service site.

Naturally, the usage of alternate accounts or other people as betting proxies is also forbidden. Accomplices in any case covered by this rule will face a penalty as well.


1.10. Team and Player Sponsorships

Any reference to gambling websites or content unsafe for minors is forbidden. This includes: Player Names, Player Tags, Team Tags, Team Names, Team Profile Pictures and any other content on this platform.